14 minCostumes
The checks worth running before a costume leaves the house: the movement test, the neck rule, the three ingestion hazards, footing, face paint labelling, flammability, and night visibility.
12 minDress-Up Ideas
Ranges by age, why the useful number is lower than the fun number, what counts toward the total, how room size changes it, and the four signs a collection has grown past what a child can use.
12 minProduct Picks
Accessories are the cheapest part of a dress-up collection and do the most work. Which ones support the widest range of play, how to judge one before buying, and the categories that reliably become clutter.
12 minParty Ideas
Assign each guest one colour instead of asking for rainbow outfits. Why muted beats primary, the one-base-one-rainbow-one-sparkle formula, and how to coordinate a group without anyone buying a costume.